I’m also having this issue and have also tried everything people have suggested in the past, really frustrating. It works fine when running as a standalone game but not when packaged (applying to both eyelashes and head hair).
I think I’ve just solved this - for some reason the binding asset on the blueprint in the scene had gone missing and this was causing the issue. I’m not sure why it changed from the BP default, I didn’t modify this and I’m not sure why it works fine without the binding asset until the project is packaged.