Metahuman hair issue. Stretch. Farm from 0 coord. far from root

Hi all! Found this weird bug. The point is that if I activate the control rig on my metahuman and move the body offset far from the root of the bone, or (as in my case) far from both the root and zero coordinates. Then all the hair on the metahuman, the hair on the head, eyelashes and eyebrows, are stretched in some strange way. Looks like a skining issue. And I already looked everywhere, I can not find how to fix it. On eyebrows and eyelashes, it seems to work if you change the binding type from skining to rigid in the settings of the groom in LOD section, but the problem remains with the hair on the head. At the same time, if you simply move the character, not through the control rig, but precisely the object itself, and start animating from there, then there are no problems. Hair is found where it should be. But anyway. I would like to understand why this happens, and as a result, find a solution, since in the ideal I would like the object itself to remain at zero coordinates, and all its movements were carried out only using the control rig. This is due to the specifics of this project on which I am currently working. If anyone knows anything about this, or knows where to look, read, I would be very grateful. Also, if I find answers and solutions on my own, I will also write! Thank you!







I am having exactly the same issue. Have you found a solution yet?

Also, why nobody ever seems to be picking up certain issues, this forum seems to be dead in some of its categories.

Yea forum is dead. Still dont found a solution. And sorry for long answer cause of emptiness of here i dont go here anymore.

Disable “RBF Interpolation” inside each groom asset that is affected.