I have created a custom metahuman using the new mesh to metahuman feature. I also recorded motion using xsens and then using live link and take recorder I recorded animation and applied it on metahuman in sequencer by tracking the animation.
Everything till this point worked fine but when i play the animation or export the animation the facial hair totally goes crazy.
This is screenshot from editor. I have forced the LOD to be at 0 all the time, it is not the issue because i reverted it and still the problem exists.
Please help