Metahuman Hair in animation rendering gets crazy UE5.2.4

I just downloaded the update (5.4.2) and now when I want to render my animation the hair of the metahuman goes crazy, Son Goku style. (In the sequencer, everything works properly, this only happens when I try to render.) I’m not sure what’s going on. If I turn off the Simulation of Physics at the groom asset it won’t do this at render but of course, it won’t simulate the hair anymore which is also not ideal. Any ideas on how to make it work properly?

In the animation settings, you can try to set “camera warm-up”, I had a similar problem and it was solved…

Using 5.4.3. Try removing the Binding Asset. Even though the Hair looks misaligned and location can not be changed, it renders correctly. This probably resolved after restarting.

Screenshot 2024-08-10 131317


Screenshot 2024-08-10 132258