Metahuman hair dissapear behind the camera 360 view

Hello everyone, we are developing a 360 stereo scene with metahumans, the problem that we not are able no fix is the hair, when the Metahumans are behind the camera the hair dissapears and we have tried forcing lods to 0, setting a keyframe in sequencer for hair and metahuman in 0, using “never cull distance”…and all the tutorials out there about hair fixes, and we can’t find a solution.

We are rendering stereo 360 in pathtracing.

There’s someone here that knows how to resolve this problem?
Thanks so much in advance.