Anyone seen this issue where the hair appears to clip/collide with the head mesh on long focal lengths? It happens in the viewport or with cine camera. LOD 0, all strands, freshly downloaded MH.
A few more examples. Almost seems like a clipping plane issue. Mine is set to 0.1.
It must be a setting in my project because I don’t encounter these issues in a fresh project.
(buzz cut hair results in strange moire patterns that shift based on camera distance and focal length)
(happens on eyebrows too)
(really wild results with a super long focal length >300)
UPDATE:
I copied all content to a fresh project and it fixed it. No more issues.
BUT
After a few days of working (and changing various project settings) the issue has returned. I can’t figure out which plug in or setting is contributing to this.
Is there a way to compare two project files or export settings from one to another. I’d really like to isolate this issue.
Hi,
did you find a solution to this?
We encountered the same problem with our character the further he is away. Exactly the same as your pictures show.
This is a serious issue and part of the reason why we had to cancel the hair/fur system for our production.