Metahuman hair disappears at rendering

Hi @vvinskyy , I had a similar problem with MetaHuman hair, beards and eyebrows not rendering when I had more than 10 characters in my scene. It would look fine in the viewport but would then disappear in the MRQ. (and the metahuman head wouldn’t take shadows too). However if I pressed play (in the viewport not sequencer), then the hair disappeared too and a warning appeared about exceeding the Skin Cache size.

So to fix this, go into your project settings and increase the skin cache settings from the default 128mb. I set mine to 512 and then everything rendered great, took me weeks to figure this out (was nothing to do with LODs). So my big takeaway now, is that when you render, it’s putting UE into play mode which can give different results than the non-play viewport (besides quality levels) so I’ll periodically check things by pressing play in the viewport. Cheers!