Hi. have the same problem for weeks., I was going crazy! After 1000 attempts just this morning I think I found a good solution. Duplicate the MH BP, paste your Skeletal Mesh in the body of MH. Then link the MH face to the Skeletal Mesh as Child. Finally use the root bone of the Skeletal Mesh in the socket to match the face. Adjust the position. Set MH body npt visible and hidden in game. Use scalability cinematic. That’s all.
In my project everythings render perfect. I hope it’s the same for you.
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