Metahuman groom physics broken in UE 5.1.1

Hello,
Metahuman groom physics seems to be broken in UE 5.1.1

I have tried converting a working project from 5.0 to 5.1 and creating a blank project in 5.1.1. In both cases, i can experience the same issue.

As you can see from the picture above, the groom flies sideways (there’s an animation applied to the MH). This also happens on a different metahuman. Both, are Mesh to Metahuman MH.

Any thoughts?

The issue was caused by the skeleton root being too far from the skinned mesh origin.

Hi Grossimatte!
I’m having the same issue, would it be possible for you to show how you fixed the skeleton root being too far from the skinned mesh origin?

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