Hello,
Metahuman groom physics seems to be broken in UE 5.1.1
I have tried converting a working project from 5.0 to 5.1 and creating a blank project in 5.1.1. In both cases, i can experience the same issue.
As you can see from the picture above, the groom flies sideways (there’s an animation applied to the MH). This also happens on a different metahuman. Both, are Mesh to Metahuman MH.
Any thoughts?