Metahuman groom lags behind character movement

Not sure how to troubleshoot this behavior, but my metahuman hair decouples from my character when in motion. What should I be checking?

For my own sanity I dropped in one of the hair cards manually and parented it (poorly) to the head. Then in the event graph set the visibility of the real groom to invisible upon character motion and the card to visible. Then when standing still I swap the visibility. This is a terrible band-aid until I come up with an actual solution, but at least I don’t have to look at the groom getting ripped off while I build the rest of my game.