Metahuman Groom Asset Editor - Cards Tab Not Showing???

This is such a weird issue that I’ve seen no one else bring up anywhere. I’m using UE 5.8, and I have this groom asset that I added from Fab, and I want to generate some hair cards for it. I enabled the “Hair Card Generator” plugin, restarted, and the next step is to go into the Cards tab and hit the handy dandy “Create” button!

But guess what? No Cards tab for me!

I’ve reopened and rebuilt the groom, I’ve changed LOD settings, I even got the hair groom exporter plugin so that I could reimport the .abc file, and no luck. It never pops up. And all the UE documentation says is that if there’s no generated cards, then the tab will be empty. Well, Epic, what if the tab is erased from existence?

I’m losing my mind. Any advice? And also what were they thinking only putting the create button in that tab?!

Hi @Piquit

I understand your situation. Groom assets can sometimes be very stubborn, especially when it appears that an entire tab just disappears

I have a couple of ideas that we may be able to check on to see what might be going on

  1. Check the Window Menu
    First off, inside the Groom Editor top bar, have a quick look under Window to see if “Cards” is unchecked there by any chance. Sometimes layout panels just get unpinned or hidden by default.

  2. Experimental/Beta Plugin status
    Since you enabled the Hair Card Generator plugin, make sure the Groom plugin itself and any related MetaHuman dependencies are fully up to date. Sometimes a quick engine restart after enabling procedural hair card plugins helps register the editor UI extensions.

  3. Is the panel just hidden from the layout?
    Could you check under the top menu Window → Cards (or look under Window → Reset Layout) inside the Groom Asset Editor to see if the tab is just unchecked?

  4. Are both required plugins enabled?
    Aside from Hair Card Generator, do you also have Groom Editor and HairStrands fully active?

If none of that brings up the tab, I think we might need to check if Groom asset’s geometry generation type for that particular LOD allows card generation, or if we need to clear the editor’s UI cache config.

Let me know what you found on those and we’ll go from there!