MetaHuman Groom Asset and Hair interpolation

Hi,

So, continuing testing the new awesome lighting in UE 4.27.2.
I observe a problem with the Hair_S_CurlyFade on my lastly created metahuman.
The hair of the Group ID 1 look not right as we can see on the picture below.

From the blueprint go to the hair groom asset open it.

In the tab Interpolation Uncheck the (wip) RBF Interpolation.
(the option on the combobox do not impact the problem only the check box do).

Now the hair look better.
In the pictures below the lighting is obviously different between UE and the MH editor but we clearly see that the hair is similar to what it look like in the metahuman editor.

UE 4.27.2 :


Metahuman editor :

Thx.

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