MetaHuman for Maya Release

Today we’re releasing a new version of MetaHuman for Maya that includes Pose Editor. MetaHuman for Maya enables you to assemble and customize your MetaHuman characters in Autodesk Maya.

Using Pose Editor, rigging artists working in Maya are able to modify the body of a MetaHuman character created in Unreal Engine using MetaHuman Creator to apply technical fixes or create new kinds of human, humanoid, or fantasy characters.

With the release of MetaHuman Creator in Unreal Engine 5.6 we introduced a new parametric body system evaluated at runtime using Rig Logic. This made it easier than ever before to create a wide range of more performant human bodies for your MetaHuman character.

Pose Editor enables you to go beyond what is possible with MetaHuman Creator alone, editing the existing RBF (radial basis function) and SwingTwist solvers that drive the secondary deformations on the character’s body. Saved in the MetaHuman DNA file format, these modifications remain compatible with MetaHuman Creator and the body conform controls.

Alternatively, for characters that require more extreme customization, the RBF and SwingTwist solvers provided by Pose Editor can be used with custom skeletons and mesh topology to create custom skeletal meshes. While not compatible with MetaHuman Creator, these changes are still saved in the DNA format to be used with RigLogic in Unreal Engine so your rig still benefits from the significant performance improvements introduced by RigLogic in 5.6.

Combined with the already released Expression Editor, MetaHuman for Maya can now be used to create characters that were previously not possible with MetaHuman Creator alone.

We have also made a number of improvements to the existing tools in MetaHuman for Maya;

  • We’ve added the option to create separate head and body skeletons in Character Assembler,
  • Character Assembler will no longer create empty head groups in the Outliner when importing only the body,
  • Fixed locking of normals when using Character Assembler to import only the head,
  • We’ve improved the ML model used for ML joints matching in Expression Editor to deliver better results,
  • Correctly align the contents of the optional FBX files exported by Expression Editor with the related assets in Unreal Engine, including the shader name.

Is it compatible with Maya 2026 now?

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Hey,

We currently support Maya 2022 - 2025, 2026 is on our radar for a future release.

Cheers
James

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Thanks for the reply. Would be nice to see it ported soon :slight_smile: Juggling with multiple different installs because of compatability reasons is such a pita^^

Is there any documentation to what are the limits (or how to find the limits) of metahuman creator when rigging? If you change the distance of the limbs seems like that breaks the rig sometimes but sometimes it doesnt

Thank you, James, for your great work!
When is the next release with Maya 2026 support planned?

@MR3D_Dev there is no documentation that would help in this case unfortunately. The further from a human you are pushing those limits, the more likely you will get undesirable results. That said, we have seen some creators pushing those boundaries with good results, creating a gorilla for example.

@Den_Saboteur I don’t have a firm date I can share on that right now.

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Hi James, many people are having issues with Maya 22 and 23. The plugin either crashes Maya on load or when any of the submenus are clicked on. Windows points at C:\WINDOWS\System32\ucrtbase.dll as possible pittfall.

Hey,

We are unable to replicate an issue with Maya 2022 / 2023 on our side. Are you able to provide some more info to try and help us trouble shoot?

  1. Are you able to test with Maya 2024 or 2025, if so do you see the same issue?
  2. Can you share the exact Maya version you are using?
  3. Have you previously been able to use the Quixel Bridge plugin for Maya?
  4. Can you load each MLL manually in Maya, to help narrow down which causes the crash?
  5. Can you run dumpbin.exe or Dependencies on the MLL and share the results?
  6. Have you got any log message or log file you could share?

Cheers
James

I had this issue and it turned out that I had existing older versions of each MLL in another folder on my machine.

Removing these solved this issue.

(Maya 2023)

Hey Everyone,

We have found a crash that could occur on unloading some dependant plugins, this may be the issue you are seeing @grossimatte. There is a new version available to download which has a fix.

Hope that helps!

James

Thanks for the update James, documentation says to just rerun the installer, however, how do we update the installer? Will it automatically connect to internet and fetch the latest update?

Is it still necessary to uninstall the old plugin (bridge’s one) for this one to run?

Thanks!

You will see an update in your Epic Games Launcher, once updated you will need to rerun the installer as you did on first install of MetaHuman for Maya.

Yes, the old Bridge Plugin still needs to be removed. The update we released yesterday no longer crashes at this step of unloading and will guide you with what manual action needs to be taken.

Cheers
James

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Sorry to be a pain James, but that didn’t work.

When launching METAHUMAN FOR MAYA from within Maya, it says there is an update. It leads to the FAB web page, and when you click add to my library (or update), it opens the local launcher.

From there, there’s no way to update the plugin. The “update available” icon appeared, but once you click on it, it just disappears and the installer is the same from a few days ago.

I tried this both on my computer and a computer with a fresh installation of the plugin. Same issue.

Hey,

You should see latest version, 1.1.14, in the plugin folder within UE. You will need to launch the latest installer from there (~/Epic Games\UE_5.6\Engine\Plugins\Marketplace\MetaHumanForMaya_5.6\Content):

If you aren’t seeing the update in Epic Games Launcher, try removing the MetaHuman for Maya plugin against 5.6 and reinstalling it.

For each new version, you need to follow the new installation guide. We are aware this isn’t ideal, but its a current limitation:

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Unfortunately there could be something wrong with the launcher, as it won’t let me uninstall the old plugin. There’s no “remove local content” option. This only happens with the metahuman for maya plugin.

How are you uninstalling the plugin?

Using the “Installed Plugins” under the UE 5.6.x tile > “Remove”?

Right, it turns out it was a combination of things. MANY, things.

For anyone having troubles installing this update:

  • As James said, uninstall the plugin from the submenu “Installed Plugins” under the ENGINE VERSION TILE (top of the launcher)

  • Remove Metahuman for Maya plugin through Windows “ADD OR REMOVE PROGRAMS”

  • Go on the hunt for any residual files that are being left behind, especially in maya\modules and maya\modules\plugin

  • Delete Maya prefs folder (the plugin wouldn’t work unless i did this, but i also had to reinstall every single plugin and shelf)

Now reinstall the plugin:

  • Go to FAB webpage and add METAHUMAN FOR MAYA to your library

  • Open the launcher, go to library, search the plugin and install it to your engine version

  • Go to the installation folder (as per documentation, EpicGames\UE_5.6\Engine\Plugins\Marketplace\MetaHumanForMaya_5.6) and launch the installer

  • Make sure you have set the correct plugin installation folder path (C:\Program Files\Epic Games\MetaHumanForMaya) to WINDOWS ENVIRONMENT VARIABLES / USER or SYSTEM

Launch Maya and enable the plugin through Windows>Settings/Preferences>PluginsManager

This should work.

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Can you confirm the version number you see at:

~\UE_5.6\Engine\Plugins\Marketplace\MetaHumanForMaya_5.6\Content

and also the contents of the plugin_info.json, which will live somewhere like:

C:\Program Files\Epic Games\MetaHumanForMaya\plugin\plugin_info.json