MetaHuman for Houdini Release

Today we’re releasing a new version of MetaHuman for Houdini that enables you to bring your MetaHuman characters to life in SideFX Houdini.

Available for download from Fab, this release bridges the gap between Unreal Engine’s MetaHuman Creator and Houdini, providing an easy way to get MetaHuman characters into Houdini and enhance them with complex animation and effects using Houdini’s powerful procedural tools. Using the new MetaHuman Character Rig HDA, artists are able to import and assemble the head, body, and textures of MetaHuman characters created in Unreal Engine using MetaHuman Creator.

MetaHuman for Houdini’s existing groom tools have also been updated. You can now create MetaHuman-compatible hairstyles directly on your specific MetaHuman character, enabling you to work in context and eliminating the need to roundtrip with Unreal Engine.

The MetaHuman Character Rig HDA requires Houdini 21.0 or later.

This looks very cool!

While installing and testing, I notice that the MetaHumanForHoudini.msi file installs the package to Documents/houdini20.5

however above you mention it’s for 21.0 or higher. However, with the package in 20.5 it won’t actually appear in 21.0

Easy fix (for those reading) is to copy the Documents/houdini20.5/packages/MetaHumanForHoudini.json file to Documents/houdini21.0/packages/ folder (create folders if needed)

Hope this helps if anyone hits this.

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Thank you for the release, importing Metahumans into Houdini is amazing. Is there a workflow for taking the facial animation out of Unreal and into Houdini?

I’ve tried exporting the facial animation controls out of Unreal, but it’s not clear how I could take that and import it to the rig controls in Houdini.