MetaHuman Floating Head Still a Problem in UE5.6 – Here's My Take

I’ve been working in Unreal Engine for about a year and a half now, and I’m honestly shocked that we’re still dealing with the floating head issue in MetaHumans, even in Unreal Engine 5.6.

At this point, I’m convinced that only the developers at Epic can truly resolve this problem. It’s becoming a serious workflow killer — and honestly, a deal breaker for many of us trying to create professional work with MetaHumans.

I made a video breaking it all down, showing the issue and sharing some insight:

:backhand_index_pointing_right: MetaHuman Floating Head Issue – UE5.6 Discussion

If anyone else is running into this, drop your experience or workaround below. Let’s get this talked about and hopefully pushed up the priority list at Epic.