Metahuman fingers became twisted after upgrading from 5.5 to 5.6


This body model was migrated from version 5.5 to 5.6 via asset migration.

When I select “Edit Skeleton” in the editing tool, the fingers return to normal. After clicking “Accept” and exiting the Skeleton Edit mode, the fingers revert to the twisted state.

I think this is a bug. Does anyone know how to fix this issue?

This body model is not a native MetaHuman body model; it was adjusted based on the original, with no changes to the skeletal structure, and it functioned normally in version 5.5.All other parts are normal; only the fingers are deformed.