I’ve noticed with UE5 that the most recent version I don’t seem to be able to control the facial animation through sequencer anymore.
When I add a Metahumn to sequencer and then try to make the character blink (or any facial control), none of the facial controls from the control rig work.
The control rig for the body seems to still work fine, just not the facial rig.
Is anyone else having the same issue and solved it - I am hoping it is just due to some new default and hope it isn’t now broken
I have the same problem too.
The livelink just moves its head, I tried to watch the data stream via the curve debugger and the information comes in, so I suppose the problem lies in the animationblueprint.
i hope someone find a solution.
Thank you so much. All of your tutorials for UE5Preview have been so valuable to this community. I have been struggling getting the control rig board for the face to work in UE5.
At first it didn’t work for me, but then I removed the metahuman and fab plugins from 5.5 and added them in fresh. Then I opened MHC and duplicated my character simply appending NEW to the file name. Voila! Gotta love it when ■■■■ breaks itself. Thanks for the help @Jobutsu!