Does anyone know how to get the ARkit/Livelink to work with an imported face mesh with morph targets? I’m working on a project that is using a metahuman face mesh that has the eyeballs and mouth mesh removed for use with a hologram looking material. I exported the mesh with morph targets, removed said features and imported back into engine with morph targets. No errors and compiles fine, everything is the same as the original metahuman face mesh. When I turn on live link, the head rotates fine, just no facial animation with Live Link. Any help would be much appreciated!