Hi,
I’m running into an issue with MetaHuman in Unreal Engine 5.7.2 and I’m not sure if this is a new bug or expected behavior.
When I apply my custom texture overrides to a MetaHuman face and then try to Assemble Character (because I want to export the character), Unreal requires me to download the Texture Sources.
However, once I download the Texture Sources, my custom overridden textures get removed/reset.
This makes it impossible for me to assemble and export the character with my custom face textures applied.
Is this a known issue in UE 5.7.2, or am I missing a correct workflow or setting to preserve the overrides?
Any advice or clarification would be greatly appreciated.
Thanks!