Metahuman Face Rig Doesn't Attach To Head

Has anyone had an issue where the control rig for face and eyes does not follow Metahuman 5.6 characters that were created via Metahuman Creator? Screenshot of the issue attached. Is there a fix or workaround solution?


Is no one else encountering this issue? Here is a clearer test on an new level comparing results from UE 5.5 and UE 5.6 new Metahuman Creator:

This is the 5.5 results. the face control panel follows the head correctly. The black lines from the eyes follow the LookAt component correctly. See how his eyes are looking at it?

Now this is the 5.6 Metahuman Creator results. The face control panel doesn’t follow the head. The eyes LookAt component is not following the eyes. This causes incorrect eye results. Does anyone else have this issue or know the fix?

Thanks.

Hey, check the anim bleuprint use on the face component.
You need this

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It appears that by default the Face AnimBP is not set for the Face component. But also looks like the name of the face AnimBP has changed to ABP_Face_PostProcess. Once I set this, all behaves as per normal.