Metahuman face problem

Hi. I’m using City Sample Crowd and sometimes there are some lines on face textures. I don’t know how to fix it and what it is


image
I found that the problem is in AO channel (I’ve tried different Buffer visualization views and ao looks weird)


How can I fix it?

1 Like

This might be a wrong texture or uv channel etc. Easiest fix would be to open the material and disconnect the ambient occlusion output :wink:

It seems to be a texture but no, look the neck

Download the metahuman base project from the marketplace, and see if it happens, it’s free :slight_smile:

Hi Andy! Did you find a solution for this? I tried to disconnect the AO from the material but didnt change.