Hi. I’m using City Sample Crowd and sometimes there are some lines on face textures. I don’t know how to fix it and what it is

I found that the problem is in AO channel (I’ve tried different Buffer visualization views and ao looks weird)
How can I fix it?
1 Like
Speido
(Speido)
2
This might be a wrong texture or uv channel etc. Easiest fix would be to open the material and disconnect the ambient occlusion output 
alberto
(alberto)
3
It seems to be a texture but no, look the neck
Download the metahuman base project from the marketplace, and see if it happens, it’s free 
Hi Andy! Did you find a solution for this? I tried to disconnect the AO from the material but didnt change.