Hi everyone,
I’m encountering a persistent crash in Unreal Engine versions 5.5, 5.4, and 5.3. Every time I import a MetaHuman and try to open either the Blueprint or the Skeletal Mesh of the head, the editor crashes immediately.
I’ve already done a full system reset and reinstalled everything from scratch. I also deleted all MetaHumans from the Megascans Library and cleared the derived data cache at this path:
C:\Users<MyUser>\AppData\Local\UnrealEngine\Common\DerivedDataCache
All the drivers are freshly reinstalled, and all assets have been downloaded again from the start. My hardware is more than capable of handling Unreal Engine and MetaHuman content.
Despite all of this, the crash still happens consistently — but only on this particular machine. On another computer, everything works perfectly using the exact same MetaHuman assets.
I even tried importing the working MetaHuman library from the other system, but the issue persists. It seems like something on this specific setup is breaking the face asset.
This is what the Crash Reporter shows:
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 783]
Array index out of bounds: -303565383 into an array of size 192282
UnrealEditor_MeshUtilitiesCommon
UnrealEditor_MeshUtilitiesCommon
UnrealEditor_MeshUtilitiesCommon
UnrealEditor_MeshUtilities
UnrealEditor_MeshUtilities
UnrealEditor_SkeletalMeshUtilitiesCommon
UnrealEditor_SkeletalMeshUtilitiesCommon
UnrealEditor_SkeletalMeshUtilitiesCommon
UnrealEditor
UnrealEditor
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
Has anyone experienced anything similar or found a solution? I’m completely stuck and would really appreciate any help.
Thanks in advance!