Good morning guys, ive added a metahuman face to my custom character through master pose component. But since its a different skeleton from my custom mesh, it wont play the face animation ive created for it (ex: blink, scream…). Anyone has had this problem or know a possible solution? Im so lost.
If i dont use the master pose component and just attach to head socket, the face anims work, but it will have gaps on the mesh =/