Hi,
I have successfully copied over the skeletal mesh of a metahuman blueprint successfully into my default character / player pawn.
I have also successfully been able to use the Live Link Face App on iPhone to connect to the metahuman blueprint using the following menu option:
So if I move my face in the Link Link Face App, the face of the metahuman blueprint moves.
From here, I wanted to animate the face of my default player pawn / character. However, there is no option called “LLink Face Obj” in my character blueprint.
Animating the metahuman blueprint by using Live Link Face App seems to be quite straightforward. How can I animate the metahuman skeletal mesh face using Live Link Face App in a similar way?