MEtahuman face animation doesn't work after build

Hello there,

I’m using Unreal Engine 5.4. I can play facial animations without any issues in the editor. My character speaks during gameplay and the facial expressions play correctly. However, when I build the project (packaged build for Windows), the facial animations don’t work at all. The character is present in the scene, body animations play correctly, but facial animations are not triggered in the build.

What should I do ? Please help.

The facial animation comes from sequencer or the Animation Blueprint?

I do trigger animations with animation blueprint (Play montage). It works on editor perfectly but when I build game, It does not work. BTW, also it does not work with animation preview.

Thanks for response

I would try to debug if the trigger is being triggered using a print string or something like that, because from what you said it should trigger the animation from the ABP using a custom event or anim notify I guess.
Try this debug and see if the event is being triggered.

I solved the problem. The problem is, I used before old metahumansdk plugin with manually attached. Remember, metahumansdk not released for UE5.4 and need to be manually attached to plugins folder. I deleted folder with backup and reinstall metahumansdk with apic games library. But still not worked. So I’m recreated lipsync animations with newest version. It’s fixed with this.

Engine looking project plugins folder on editor but when you want to compile, discarding plugins folder and looking engine default installations.

That’s it. It’s special problem this is why I want to wrote this.