Metahuman Face Animation and Head detach

I can’t import a facial animation from livelink without detaching the body with a simple animation from the third person of unreal. i tryed different workflow and see different tutorial but none of them works for me. anyone have a new tutorial or the correct workflow?? i’m loosing my mind. i’m working with unreal 5.3

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looking for the same.
Only thing that I managed to do that kinda solved my issue was selecting the Face and changing the Animation mode to Use Animatin blueprint and the Anim Class to Face_AnimBP but only after I’ve added my metahuman into sequencer and applying the desired Body and Face animation: