MetaHuman Eyes mirror bug (one eye have bad view)

Hi to all. I have a problem. The left eye is displayed normally, and the right one has such a defect. What can this be related to?
P.s.
This error is from the mirror function. I solved it by simple duplication, but I would like to know why exactly… if this map and the material are the same. Maybe someone knows the solution.
I tried to mirror in maya and a blender.


Wrong category.

Try posting this thread here instead:
https://forums.unrealengine.com/tags/c/development-discussion/character-animation/38/unreal-engine

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