Hi guys,
do you know how I can expose the CTRL_C_eyesAim controller of my metahuman to be controlled in a blueprint?
I am trying to create a setup where the eyes follow the camera at runtime, but the controller has so many connections in the control rig and I can’t make it work.
You don’t usually need to expose CTRL_C_eyesAim directly. A cleaner solution is to create a Control Rig variable for the camera target, update it from your Blueprint every frame, and let the rig drive the eye controller internally. That way you preserve the MetaHuman rig’s existing connections. If you can share your current Blueprint or Control Rig setup, it’ll be easier to suggest the exact changes.