Metahuman eyes flickering in Unreal 4.27

Hello everyone,

I have a strange flickering problem in the tear canal area of a metahuman’s eyes. I attach a short video.

Initially I thought it might depend on the M_lacrimal_fluid material, but it isn’t. It’s something that depends on the material of the skin, but I can’t figure out what causes it. If I set the specular value of the skin to 0, the flickering disappears, but the skin becomes unrealistic. Maybe I could look for a way to modify the material and make sure that only that area has specular 0, but anyway putting my hands on that material is not really trivial.

Has anyone addressed the problem? Do you know if there is an easy way to solve it?