I want to render out a basic scene with Metahumans in Movie Render Queue, but for some reasons the hair won’t render properly, the eyebrows and eyelashes won’t render at all. The just won’t render at all.
I have no issues seeing them in the viewport, they also don’t disappear when camera far away. Made sure that the LOD setting are set to high detail and all to 0. The output renders just don’t look the same as in the viewport. Can someone please help?
Hi, did you find a solution for your problem? I‘m struggling with the same thing
I’m having a similar issue. My lods are 0. My bounds are set high, so hair never disappears in my viewport.
When it comes time to render using remote, the hair disappears at a certain distance.
I reopen the project and my bounds on the hair are back to 1.
I am not using a post processing volume.
Following. I’m also having the issue – even ticked ‘never cull’ on the eyebrows and it doesn’t seem to effect the render. If anyone finds a solution, please share!
ok. i found A solution…
Open the BP for your meta human, and select the LODSync component. From there, in the details panel, i was able to render eyebrows by forcing and LOD of 1 or 2. Not super ideal, but it seems to work for my purposes, which are, admittedly, not very demanding.
edit ** you also may need to change the LOD Bias from zero to 1
I finally came up with a solution:
Forcing LOD0 inside LODSync doesn’t actually force until you create a key for it inside a sequencer
If this didn’t help still, you can try:
r.ForceLOD 0 inside MRQ Console Variables
Using Game Overrides “Use LODZero”
@SIRTJames, thanks a lot of this solution! Had the same hair issue, and changing LOD Sync alone didn’t fix it. We had to set “LOD Bias” to 1 as well.
Interesting that a lot of tutorials mention setting the LOD Sync but don’t talk about LOD Bias, maybe not that many users are running in this issue. But this was very helpful.
Amazing… This solved my problem!
Thank you so much.
@SIRTJames solution also worked, but your results are way better.
I have the same problem. Setting r.ForceLOD to 0 does not work for me, it only renders on “1” and looks awful.