Metahuman eye translucency causing black blobs

FOUND THE SOLUTION : Just change the blending mode of the EyeOcculsion material to “Additive”. Open M_EyeOcculsion>Details>Blend mode: Additive. Worked for me!

Actually with this work you just ignore it. You can connect mask 0 instead of it. Its not a solution I think

Here I am in the future. It’s 2024, and I’m in 5.4.4. This has been driving me bonkers. You just saved my sanity!

Thank you!!!

JUST ADD Shaders Model 6 for material make all work good with raytracing.


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PLUS


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