Metahuman eye translucency causing black blobs

The black blobs issue seems to appear as soon as raytracing is enabled in the project settings. The eyes go black if there isn’t any direct light hitting on it and also if I go far the eyes transition to what it’s supposed to look like in the first place, but when I move closer it slowly fades to black , I see this is an issue with the eye occlusion shader. This issue happens mainly when using an HDri backdrop or a skylight. Is someone else facing the same issue?

Test_2 Test_3