I’ve been having some issues with the Mesh to Metahuman workflow. I’ve done this before and have a few successful attempts but it seems that after updating to 5.2 I’ve run into an issue where the eyes pop out of the head. This happens in the engine and when uploaded to the creator.
I thought it might have been my original facial scan but I’ve done it with another face and it’s giving the same odd looks.
The actual area around the eyes are perfect and fit the facial mesh but when enabling eyes they aren’t in the correct spot.