One thing ive noticed is that metahuman eyes roll around smoothly tracking
eyes. However, real eyes dont move like this. Our eyes tend to move in small micro movements, little jerks from where we focus our vision. They dont roll smoothly like a marble rolling.
In another software i used to achieve this by editing the graph for the eyes.
Not tried that in UE, but does anyone have any tips for achieving this?
Here is an example of what I mean.