Hello there - I’ve been following this tutorial (how to make a MetaHuman character look at the player. https://www.youtube.com/watch?v=Xg1s8bliOUs), but unfortunately the same logic does not seem to work with new Metahuman characters. Even creating a new MHC in the same project provided by the tutorial and copying over all the logic, variables etc, doesn’t seem to work. I would really like to use the logic implimented here, because it does work brilliantly in the download example, but I’ve been struggling to get it working with new characters for a week. The blinking and smiling works, but the eyes are always looking down. Does anyone have any advice about getting this working?
Hello, same for me, but I found this tutorial: https://youtu.be/HPsN_RG-LBk
You just need to edit the Face Control Rig and change the eye aim logic from the first tutorial. This makes the eye tracking work when the camera is close, but when the camera is far away, the eye direction still looks strange. In my case, the eyes tend to look toward the left side, and I don’t know why. ![]()
Thank you - I looked at that tutorial but it seems to be hardcoding values into the Rig Graph, which would be very hard to change later on. I managed to get it working the way I want, with head movement too. I’ve added the BP here https://blueprintue.com/blueprint/hp7d9-d0/ and the AnimGraph https://blueprintue.com/blueprint/4qh950_u/