MetaHuman Eye Bones

Im trying to Setup A metahuma I created Similar to a standard character skel mesh I have , Only Issue is I am unable to have any effect on the EYE rotation when rotating the eye bones.
I need to be able to control there eye Rotation in a ANIM bp.
Whats the practice for these ?

Ok I found the facial control rig .
I cloned the control rig node in the Postprocess animBP and set it to facial rig
But how do I add inputs to it like in the Neck one?