Metahuman Expression Editor Not Working

Hi there,

I created a character using the new UE5.6 metahuman creator and now I want to use the maya expression editor to adjust the blendshapes, but I am running into a problem.

After assembling the maya scene every time I want to edit an expression I get this error from maya

// Warning: utils : The rig editing scene needs to be assembled before editing can be started.

I tried restarting and assembling the scene but still get the same error every time I try to edit a blendshape. Do you know how to solve it? I also disabled the Quixel plugin, but doesn’t look was interfering with that.

Hi @MrNunez,

How did you assemble the scene?

Expression editor will not work directly on a scene assembled using Character Assembler and instead must be assembled by opening the Expression Editor window, go to the Home pane, and click on the folder icon by the path text field. Select the DNA file then click Open.

Hi Chris,

Thanks for replying! I did the assembling inside the expression editor window after selecting the head.dna exported from UE, so I believe I am following the process correctly. Just checking the script editor and the assembling fails at:

RuntimeError: Node '|PivotImage' is locked and cannot be grouped.

This is causing the expression rig assembly to fail silently and doesnt finish the process. Here is the full log:
console.txt (27.4 KB)

I tried with different Maya versions (2023, 2024 and 2025) but all give me the same error during the assembling

Do you have any other plugins enabled in Maya that adds that PivotImage? The assembly process creates a new scene every time and I’m unable to reproduce your exact use case.

A quick search brings up a Maya plugin called 3Dconnexion. Is this something you have enabled?

Thanks bunch @ChrisTheodosius ! Yeap that was it, it was driving me nuts :stuck_out_tongue:

Thanks for the help! :slight_smile:

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