Hi. I have a character exported into Maya 2024 from Unreal 5.6 for animation work. I have now updated this asset using the new expression editor, but as far as I can see there are no export pathways that allow me to update my Maya rig. Switching in the new DNA for assembly use gives a compatibility warning. Can you give me any pointers?
UPDATE: I found a way to ‘export’ by simply saving the expression edit scene with the preview and edit grps deleted. This works in the rig, but I see that the ‘rl4Embedded’ node is replaced by a MetaHumanDNACalib node. Is this an updated way to hold the data or something designed only for use in edit?