Where are we at on the whole emissive issue messing with Metahuman hair? I just got done building a scene with lots of VDB fire around my character as well as torches. Everything looks great in the viewport, but when I try to render it, my dude is as bald as a baby.
Can anything be done about this (even as a temp fix for now)?
Hello there @MADMOVIESINC!
Indeed, this interaction within Metahuman and MRQ remains tricky, up to 5.6. Checking around the community, there are a few workarounds to tackle the problem:
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Open your Groom Asset, navigate to Hair Rendering, and test switching between Cards/Strands in the Hair Strand Type dropdown.
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In MRQ, test between Path Tracer and Lumen, as Lumen tends to interact better with Metahuman in the latest UE versions
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Add low intensity spot lights near your emissive sources, so the hair is illuminated properly, and doesn’t dissapear
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In your project settings, search “skin cache” and increase the default value to about 512MB
Additionally, you can test further methods by following community tutorial below:
Thank you! I will try that. I appreciate the help.
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