Hey, so we’ve done some motion capture using vicon and retargeted to metahumans with shogun. when playing the the animations after importing, apart for some fingers, most of the animation looks good.
It may sound stupid, but after 2 weeks of trying, what worked for me is simply rotate clavicle_l and clavicle_r to make the preview mesh’s shouldrs horizontally aligned when you do your retargeting, or you can choose to rotate the clavicles in the animation after it is exported. Just make sure you add a key in the animation and save.
Thanks @Bian_yx yeah I tried that but it led to other weird unwanted motions, I was hoping to find the root of what’s causing that issue and address it.
@rbs250 - I had the same issue, and believe I resolved it. I think the issue was the way that the retargeter was handling clavicles, and the solution was to use a different (relaxed vs. T pose).
I documented this HERE (once I figure something out - I document it so I don’t forget after solving a dozen other things )