Hello!!!
I have using C++ to driven metahuman, the animation is driven by mocap tech.
I know can visualize correctly the 3D points with Mediapipe.
The output like this:
As you can see, the left arm is right.
But the right arm is not right.
Actually, I am using BCS_ParentBoneSpace to apply rotation.
But, why the right is not right?
My guess is In Metahuman the bone Orientation of left and right is not same.
But how to make they same?? I have tried make a compensite rotation of FQUat::MakeFromEuler({180, 0,0}) for the right, but the result is also not right.
Does anyone knows why?