Hey, I’m using the metahuman version for 4.27 to 5.3, why, there are different version of metahuman ? By the way, in my project with UE 5.2, all these options was disabled (lumen, raytracing) but I don’t understand why all is perfect in the editor but after packaging, the game crash each time ! Why Epic didn’t fix this ? Am I the only one with this problem?