Hello Epic Inc., my problem is simple today: when I compile my game with UE 5.2 with a metahuman plugin enable, the game crash each time, it works perfectly in the editor, but after packing for PC target, the game crash, if I disable the plugin METAHUMAN, it works ! With UE 5.0, i don’t have any crash, but with 5.2, crash !
Hi,
You must uninstall the plugin from your project usign 5.0 then convert you project to 5.2 by opening the project and saving a copy.
In the new copy install the 5.2 version of Metahuman from the Epic Games Launcher.
I also suggest you upgrade to 5.3 fro the Launcher as there are many problems with 5.2
Thanks for your reply, but I’m waiting an update for UE 5.2 about this major bug, i try to compile an empty project with metahuman plugin enable in the UE 5.2 but still the same crash, so the problem comes from this plugin, not from my assets or my settings !
I can’t works with another version , some plugins in my project are only compatible with UE 5.2 !
hi @LeGrekko
The major change from 5.0 to 5.2 was that Direct X 12 (DX12) and Shader Model 6 (SM6) and ray tracing switched on by default Nanite and Lumen were switched on even in the Blank example. I expect if you try Metahuman plugin and standard settings for Blank project 5,2 it will fail to package in a similar way to trying to bake light, due to stop Lumen rebuilding shaders when you turn on Ray Tracing. What version are you using the new 5.2 MetaHuman Animator version or the original version for 4.27 to 5.3
Originally in 5.0 this was DX11 and SM5 and ray tracing was turned off,Lumen was off Ray tracing was off
Hey, I’m using the metahuman version for 4.27 to 5.3, why, there are different version of metahuman ? By the way, in my project with UE 5.2, all these options was disabled (lumen, raytracing) but I don’t understand why all is perfect in the editor but after packaging, the game crash each time ! Why Epic didn’t fix this ? Am I the only one with this problem?