Metahuman Dna Calibrated File Occlusion Shadow Error on Eyes

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I created my custom head mesh by using dna calib and I could transfer it to Unreal without a problem. The only problem is this eye shadow on the upper eyelid. It looks like an extra occlusion map occuring. How can I solve that issue?

This is caused by the tangents on the mesh you can force unreal to recompute them in the skeletal mesh menu: