I created my custom head mesh by using dna calib and I could transfer it to Unreal without a problem. The only problem is this eye shadow on the upper eyelid. It looks like an extra occlusion map occuring. How can I solve that issue?
I created my custom head mesh by using dna calib and I could transfer it to Unreal without a problem. The only problem is this eye shadow on the upper eyelid. It looks like an extra occlusion map occuring. How can I solve that issue?