Metahuman - different parameter namings across DCCs ( FBX import issues )

Hi Everyone,

I noticed that Metahuman plugins have different naming convention on controller’s parameter names (on some of the sliders). In Unreal it has the blendshape’s name example: CTRL_L_brow_raiseOut , but in Maya and Houdini the parameter name is simple “x” .(the slider is name correctly but the parameter itself is different).
This way only half of the animation can be imported (to the proper named controllers) by FBX import/export).
Is there any workaround for this ? Isn’t it supposed to be the same across DCCs ?

Thanks in advance

Ashraf