Hey everyone!
I’m learning how to create custom cloth for metahumans.
I’ve been doing some trials with a tunic I downloaded from sketchfab and. I re-adapted the mesh to the metahuman skeleton and smoothed/fixed the weight paint.
When I imported the tunic into unreal, I found that the cloth works fine when I’m near of the character who wears it, but when I get far from it, it doesn’t adapt to the skeleton.
At a medium distance, is only noticeable in the hands, but when you get really far from the character, it looks awful.
I messed around with the LODs of the tunic, but even if I disable the LODs, the issue stills there.
Here’s a video so you can see how it looks:
If anyone knows what can be causing the problem, I’d be so glad to hear it!