MetaHuman Creator Web Application is being Discontinued

Thanks for your reply.

If you take a look at the last FAQ on the original post it explains what will happen with the MetaHuman Plugin features. The MetaHuman plugin will still be available for download.

That one is on me, for not checking the FAQs for an afterthought while already typing. That clarifies it.

FAB does not support pre 5.6 MetaHumans. If you need preset MetaHumans from the previous versions you can download them from Bridge before the shut down.

I was experiencing some issues while trying to download some of the preset metahumans for 4.27, like Ada - even before the tool for 4.27 was discontinued on April 5th. It appears, as if the download for the Preset doesn’t even start in the standalone bridge application( it is stuck at 0%). Hence my question regarding putting them up for individual download through FAB. I don’t mind downloading and archiving the presets myself, but if the download doesn’t even start, I’m at my witt’s end.(I even tried downloading it through quixel without success) Unless I misunderstood the 90-day retrieval period( and if presets are considered associated with my account by the definition), that should mean, that I could still download presets by December 4th 2026.

The legacy clothing is only going to be available for 5.7+.

While that is unfortunate, I can live with that.

Aha - thanks for the extra context!

It looks like there is an issue with standalone bridge impacting MetaHuman preset downloads (for 4.27). I have replicated it and reached out to the relevant team to investigate and resolve.

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@KuraiNoOni you can download the UE4 presets successfully again now!

Thanks for raising this with us.

Cheers
James

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Thank you for your help. I can confirm it works on my end as well.

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Thank you!
I’d like to ask if there’s any plan to add “Button Down Shirt” and “Slacks” too, since they seem the only missing on FAB (and I’m interested in them).

With regards,
Lorenzo

Hey,

Unfortunately not, we don’t have plans to release those assets.

Thanks
James

Alas… Thank you anyway.

I am using UE 5.4 and want to still use/author my Metahumans - very relevant to the project. So, the best workflow would be for me to migrate the entire project to 5.6, then download the Metahumans to 5.6 (you cannot export 5.6 Metahumans to 5.4?). I am worried that the migration of the 5.4 project to 5.6 will causes issues. Really helpful if someone replies. Thanks.

Hey,

Yes - the best way to continue authoring your MetaHumans is migrate them, and your project, to UE5.6+.

Unless you have significant engine modifications, the project upgrade should be straightforward. You can always keep the original 5.4 project if you wanted to test out the 5.6+ upgrade.

Dear James,

Thanks so much for your quick reply. It’s a small project (POC) so I’m guessing I would need no more than a couple of days to see this through? Thanks.

As already mentioned, you can use my Asset Downgrader | Fab to downgrade metahumans from 5.6 to 5.4.

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Hi Everyone,

The next wave of MetaHuman Creator Web Application versions, UE5.2, UE5.3 and UE5.4, have now been discontinued as planned.

UE5.5 version selection will remain available until 5th November 2026.

Thanks
James

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The .mhb file alone isn’t fully safe for long-term storage. It mainly saves the MetaHuman data, but not all dependencies.

Best option: also back up your full project folder (or exported MetaHuman assets) and keep it on an external drive or cloud. That way your characters will still work when you come back later.

Okay. Shutting down the web version of MetaHuman Creator is going to completely lock out developers who can’t afford decent hardware. Even though the documentation says a minimum of 8GB VRAM is required, my RTX 3050 (8GB VRAM) can barely handle rigging a model on MetaHuman Creator on 5.8. So many creators relied on the web app to access this incredible tool (and some of them use the animation projects, not games). But once again, if you’re poor, you’re left standing outside the party…

(I’m calling this out even though it doesn’t affect me directly. I was only testing MetaHuman for a minor test; my main game is a 2D project using PaperZD, so I’m completely unaffected by this barrier. BUT… I still remember how awful it is to watch a useful resource get cut down all in the name of ‘progress.’)

Thanks for the advance notice and the clear migration timeline. The staged rollout and 90-day retrieval window should give most users enough time to transition, but I’d still recommend exporting and migrating MetaHumans well before the deadlines to avoid any last-minute issues. Planning the move early is the safest approach, especially for active projects.

I have migrated all Metahumans to 5.6 successfully, but I am having one issue. I can’t change the freckles on one of the Metahumans (which were present before migration) or when I try to change the freckle patterns, they do come up (on top of the old ones) but appear as greyish specs. Any solutions?