Metahuman creator: Occlusion and lacrimal not morphed by custom mesh

As you can see in the attached vid, the additional eye meshes for occlusion and lacrimal are not following the custom mesh. Will this be fixed in a future release of the creator?

UnrealEditor_XrMyjTTTHd

I’m having the same issue :frowning:

Let’s hope they’ll fix this soon!

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