Metahuman crashing UE in new project

Hello!

I can run the MetaHumans sample project perfectly with no render errors and constant 60fps+. But as soon as I try to use a new metahuman I get the following problem: When I insert the metahuman into a project, UE instantly crashes. Interestingly, I can see the metahuman in the editor. But as soon as I relieve the mouse, it crashes. I followed the documentation provided by epic and made sure that I download and export the files correctly.

I have been able to place the custom metahuman into the sample project which works partly. If I do so the all hair is missing. But its not crashing at least.

My computer is a iMac Pro, 10 Core, 64gb Ram, and Vega Pro 64 16gb.

I would be thankful for any advice! Thanks!

Same here. Any fixes for this?

Hello,

I’m having similar problems and its driving me crazy. Constant crashes on UE5 Final Release.

Related to Metahumans as I can work the editor fine until I use one. Then within minutes I get a d3d gpu crash.

I’ve tried everything for days now. Updated GPU Drivers. Re-installed Unreal… played with LOD settings, limiting to higher or lower LOD or preventing LOD transitions all togeather… raytracing on and off… I use a 3090 and 64 Gigs of Ram so there’s plenty of headroom, I dropped in my sons 2070 for a test and still did the same. Deleted all my metahumans to clear any legacy content and used only pre-sets… still the same.

I get the feeling a lot of people are having these problems from the number of people out there with “Fixes”

Any new info would be greatly appreciated !

UnrealEditor_D3D12RHI
GFSDK_Aftermath_Lib_x64
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
kernel32
ntdll

Still not resolved

Hi there!

Did you perhaps find any solution? I am experiencing the exact same issue. Even on a brand new 4090 it seems even worst :smiley: lol. It’s nice to know you tried all the other steps so I don’t need to :slight_smile:

Out of interest, I read that perhaps disabling simulation on the hair (and the individual hair components) helps crashing. I’ll test it out a bit more myself, that might not be a solution but perhaps something to look into.

Thank you