Thank you for the response. I have fixed the issue. I noticed that in my character blueprint, I had assigned my custom blueprint animation class to the face. I replaced it with the default metahuman animation blueprint and it is fixed now.
Thank you for the response. I have fixed the issue. I noticed that in my character blueprint, I had assigned my custom blueprint animation class to the face. I replaced it with the default metahuman animation blueprint and it is fixed now.